Squad Score is a customizable score that summarizes attendance, performance and consistency of each player in a single number. You can find it in Team Settings and in Stats, where it powers the player ranking. This guide walks you through configuring it without having to memorize twelve numeric weights.
What it is for
A way to rank the roster based on real behavior, not gut feeling. Use it to spot the most reliable players, back call-up decisions with objective data and give feedback to players who skip trainings or never reply. It is computed in real time on Stats and Player profile views, over configurable periods (current month, last month, year, custom).
1. The three macro levers
Instead of balancing twelve numbers, the app exposes three levers. Each lever has three levels (Low, Medium, High) that automatically set the underlying weights in a coherent way.
- Attendance weight. How much it counts being at training or at the match. Late, absence and no-reply penalties scale together: raising the lever rewards showing up but also punishes ghosting harder.
- Performance weight. How much goals, assists, cards and match outcome count. Low means attendance drives the score, High lets impact players surface immediately.
- Consistency weight. Sets the minimum events threshold (below which a penalty kicks in) and enables time decay: older events weigh less.
2. The four quick presets
Each combines the three levers into a ready-made profile. For most teams picking one is all you need.
- Balanced. Neutral weights, a good starting point when you have no specific need.
- Strict. Discipline first. Attendance and consistency weigh more, decay set to 90 days: skipping events hurts and isn't easy to recover.
- Reward performance. Goals, assists and wins count a lot, min events threshold relaxed. Fits young clubs where pitch quality matters most.
- Reward consistency. Players who always show up win, even without scoring. High threshold, decay on, performance weight reduced.
3. The formula
Under the hood we sum three blocks per player. We expose it for transparency: if you know what goes in, you understand why two players have different scores.
score = Σ punti_risposta
+ Σ (goal·peso + assist·peso + cartellini·peso + esito_match)
+ penalita_soglia_eventi_minimi- Response points. Each call-up generates a point based on the response status (present, late, absent, no-reply) and on the session kind (training or match day).
- Match bonuses and penalties. For each match we sum goals, assists, cards (yellow and red) and outcome (win, draw, loss), each multiplied by its weight.
- Threshold penalty. If the player has fewer responses than the minimum threshold, a penalty kicks in equal to (threshold minus responses) times the no-reply weight. The threshold is automatically capped to the actual number of sessions in the selected period, so mid-season arrivals aren't punished.
4. Total score and per-event average
Below the total score, the app also shows the per-event average (total divided by the number of responses in the period). It lets you compare players with different attendance volumes without penalizing mid-season arrivals. The total stays the primary ranking metric, the average is a complement.
5. Time decay
If you set a decay in days (half-life), older events weigh half as much every N days. Example with decay 90: a 3-month-old event weighs half a fresh one, a 6-month-old event weighs a quarter. Leave it empty to disable. It is especially useful in "Year" or "All" views, where otherwise November performances would weigh as much as March ones.
6. Advanced weights
The Advanced panel at the bottom of the box exposes every individual weight: training, match, late, absent, no-reply, goal, assist, yellow, red, win, draw, loss, min events and decay. Editing a value here automatically switches the preset to Custom. Single constraint: penalties must remain ≤ 0.
7. Practical tips
- Start from Balanced. Watch it for a month without touching anything. After thirty days you'll know if the ranking matches your gut feeling and you can tweak with small macro lever bumps.
- If your season has few events, lower the min events threshold (or use Reward performance) to avoid penalizing newcomers unfairly.
- Cards carry a negative weight: increase them to send a strong discipline signal on the pitch.
- Decay does not rewrite history: it applies a factor at compute time. You can switch it on or off without losing data.
- Monthly and period views automatically recalibrate the min events threshold to the actual number of sessions in that period. You don't need to change it when switching from Year to Month.
You configure all of this on app.elevenbase.pro, under Settings → Configure weights in the Squad Score box. Changes apply from the save and show up immediately in the leaderboard and player profiles.
Stuck or spotted a mistake? Email coach@elevenbase.pro or browse the other guides.